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*****************************************************************************
* *
* C O L O U R S Professional ver. 1 . 2 (06.09.96) *
* *
*****************************************************************************
* *
* © 1996 by Carsten Magerkurth // *
* Weissdornweg 2 // *
* 65719 Hofheim \\// Amiga Only *
* Germany *
* *
* Fido: Carsten Magerkurth@2:2465/425.1 *
* eMail: 0619238164@t-online.de *
* *
*****************************************************************************
Welcome to COLOURS Professional!
(UNREGISTERED SHAREWARE-VERSION)
_____________________________________________________________________________
[I] Legal stuff
This program is Shareware. If you like it, you are encouraged to send 10 DM,
10 $ or 5 £. to the author who, in return, will send you the full version.
If you cannot "afford" the registration, I'd be happy to receive bug-reports,
suggestions for future versions or other comments from you.
All code & graphics © by the author
Sound © by Taurus & atz (Aminet)
Beta-test by Felis, the fastest c** in town
COLOURS Pro runs on every Amiga from Kick 1.2 upwards. Joystick required.
Serial.Device required for serial-link. Diskfont-library required.
History: version 1.0 (11.30.95) - First one....Hooraaahh!
version 1.1 (12.31.95) - Two player serial-link.....Not bad either!
Pro ver.1.0 (02.02.96) - Campaign mode, new graphics, sound, for the
first time a reliable link option and a new
user interface...
Pro ver.1.1 (05.01.96) - Several cosmetic enhancements, Marble-,
Swap- and All-disk features and new sounds.
Pro ver.1.2 (06.09.96) - Fade to black in pause-mode, new samples
_____________________________________________________________________________
[II] Introduction
(COLOURS PRO IS ONE OF THE FEW PROGRAMS YOU SHOULD USE BEFORE READING THE
INSTRUCTIONS, FOR IT IS FAR FROM BEING DIFFICULT!)
COLOURS Pro is the cunning synthesis between Tetris and Breakout. You control
a little spaceship in the centre of the screen; coloured tiles invade the
screen from the borders trying to reach your ship. To stop them you are armed
with a flying, coloured disk. Shooting it at a tile will add to your score
and obliterate the tile, if it matches the colour of your disk. If not, the
disk will be thrown back to your ship with the colours of the disk and the
tile swapped. The disk's new colour may now enable you to kill a different
tile. The game ends, if the tiles catch up with you.
_____________________________________________________________________________
[III] Additional rules
If your disk hits a row of tiles with the same colour, all of them will be
gone. The first tile means the standard score for you. Any other tile adds
two times to your score.
The standard score you get for a removed tile depends on some factors you can
change before the game begins:
<1> The speed of the tiles [1-8]. The faster, the harder to play and better
for your score [±5 per unit]. During the game the speed increases
automatically from time to time.
<2> Bonus-feature off/on (explained below) [±5]
<3> Malus-feature on/off (explained below) [±10]
<4> Tiles coming from all directions or from the left and right only [±10]
<5> Swap-feature on/off (explained below) [±3]
<6> Marble-feature on/off (explained below) [±5]
<7> All-Disk-feature off/on (explained below) [±5]
By configuring these factors you can modify the score you get for a tile from
30 to 98 making the game more [98] or less [30] hard.
If you enable the Bonus-feature, bonus-pieces will appear and disappear on
screen. You can collect them by moving your ship over them. Collecting four
pieces of the same colour in a row conjures up a special incident:
<1> Four GREEN bonus-pieces mean an addition of 1000 to your score.
<2> Four RED ones give you an extra score of 10 whenever you hit a tile.
<3> Four BLUE ones have the same effect as <1> and <2> together.
<4> Four YELLOW ones wipe out all tiles immediately.
If you enable the Malus-feature, collecting bonus-pieces of different colours
inverts the steering of your ship. Doing this again turns everything back to
normal. The malus-feature can only be enabled, if the bonus-feature is also
active.
If you enable the Swap-feature, the X-axis will mirror all the tiles on the
screen from time to time.
If you enable the Marble-feature, a marble will appear on the screen bouncing
from one border to the other. Touching it destroys your ship!
If you enable the All-Disk-feature, you'll get a multicoloured disk that
appears from time to time and kills whole rows of tiles no matter which co-
lours they consist of.
You can also play COLOURS Pro with two players, if you have two Amigas
connected via a serial cable. The two-player game works like the Gameboy(TM)
version of Tetris(TM): Killing two or more tiles with one shoot means two or
more tiles growing on your enemy's screen!
COLOURS Pro can even be played in a special campaign-mode in which you have
to reach a certain score to proceed to the next of the 40 levels. However,
the campaign-mode cannot be used with two players.
_____________________________________________________________________________
[IV] Using the program itself
To load COLOURS Pro just boot with your workbench and doubleclick on its
icon.
Starting the game opens a title screen that can be left by pressing either
the mouse- or joystickbutton. You can then choose to change the configuration
or play the game in one player/two player or campaign-mode.
If you choose to configure the game, a new screen will open with several
buttons on it allowing you to change the tiles' speed, the Bonus/Malus
features, the tiles' directions and the Swap-, Marble- and All-Disk-features.
"Save config" saves your changes to the configuration and starts the game.
"Use config" does the same without saving.
A one player game is the standard choice when playing. For two players you
need to have two Amigas properly connected to each other with a serial cable.
When playing your spaceship is controlled with the joystick. Pressing the
"P"-key pauses the game. Ctrl+"C" exits the program. Left Amiga+"A" switches
between the workbench and the game. (Now guess the language!)
When the game ends, you may enter your name in the highscore-table. Scores
are automatically saved to disk. The highscore-table does not appear after a
Campaign-mode played game.
_____________________________________________________________________________
[V] Have fun!
[EOF]